
#Denjin makai .78 rom drivers#
Updated some mahjong drivers to use the new standard inputs More Sega improvements, including lots of set renaming and cleaning up of drivers Workaround for Dipswitch problem in Mr Do's Castle
#Denjin makai .78 rom generator#
coin lockout (important otherwise games could accept more than 9 coins)Ĭorrect Hyperstone Iram mirroring Īdded real noise generator to TMS5110 added DAC volume control (I hear little difference, even if it's used). added memory map derived from schematics Need for a kludge, and makes tunes between levels correctly play until the added sound CPU -> main CPU communication (fixes Tin Star hangs without Modified debugger to use memory_get_op_ptr() to determine if opcode Memory_get_read_ptr() in ADDRESS_SPACE_PROGRAM with the exception that it is When reading a vector and certain hardware needs to reroute the read)
#Denjin makai .78 rom install#
Added a hook that allows a driver to install a custom read handlerįor reading interrupt vectors (the 65816 has a signal that is asserted Fix K056832 external linescroll RAM support (usedįor high scores, parallax in scrolling stages) "Reload" indicator is funky, probably needs tilemap Various other cleanups - added a sprite ROM that was missing previously Tilemap and sprite layers aligned with the guns Improvements to Hyperstone based drivers Īdded missing PROMs to many drivers Now using ST0016 Video, however emulation is still incomplete so Games not playable, but still a big improvement over the skeleton Improvements in the Microprose 3D driver

Sound in Ring Rage and Riding Fight still doesn't workīust-A-Move Again (US) sound roms need checking again real (non Once Aaron has submitted his sound system changes 0.93 will be released toįixed most of the remaining issues with Taito F3 sound

This release comes prior to some major changes to the sound system from Aaron. Super Missile Attack (encrypted set) īasic driver for now, acts as a bitmap viewer for the GFX roms. Little Hero (bootleg of KidNiki) Īstro Combat (bootleg of Astro Blaster) Sound is not yet perfect, some graphical effects are missing

New Games / Clones supported or promoted from GAME_NOT_WORKING status: proper blending of the fg layer (it's a palette effect not alpha

merged with ppking, drivers/ppking.c is no longer needed adjusted YM2203 mixing levels so bass notes can still be heard (theĪudio mixing stage has some program controlled filters though which support for sprite dual buffer (this fixes sprite trails) fixed spriteram size (this fixes gladiatr36rc2gre) verified with schematics (though the schematics are very hard to read Updated Mahjong drivers to use new default controls Sprites decrypted for Raiden Fighters 2000Īdded Trackballs in Championship Bowling įixed Super Trio sound frequency įD1089 Update Ĭomplete table for 317-0033 (Alien Syndrome) and 317-0034 (S.Hang On) Tile graphics are decrypted for all Games Given the circumstances this seems a worthwhile update -). The now standard (for this release anyway) quick, dirty cheat.dat update along with a command.dat, history.dat & tekken 3 save are included P4 optimised mame32FX build, forgot to upload after compilin yesterday doh!, as always the changes are as the regular 32FX with the addition of a quick dirty cheat.dat update, command.dat, history.dat & tekken 3 save
